Long Time Coming

I haven’t updated in a really long time. Ultimately, I don’t need my hammyfix if football is on, and now that the New York Football Giants are world champs, I have some hammy to get fixin’.

As far as what I have in the chute right now:

I have my Space Marines (Emperors Finest, homebrew chapter) that I need to get painted, and maybe even some pictures up here. Perhaps the philosophy.

I have my Dreadfleet I need to get painted, and I also need to homebrew a Skarbrus, because the old one got stolen!

I have my Tomb Kings, which I need to get finished painting, and I need to spend LOTS of money updating. I could probably drop $1k for everything I’d like to do to the army.

I also want to do more bloggity, and maybe even some battle reports vloggity style.

The focus, immediately, will be the Tomb Kings army, and the campaign I’m running in. Along with some musings concerning my army design philosophy.

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My Arkhan the Black List

Arkhan the Black 360

Tomb Prince 142
Armor of Fortune
Dragonbane Gem
Great Weapon

Tomb Prince 144
Dragon Helm
Light armor
Talisman of Endurance
Great Weapon

Herald 107
Talisman of Preservation
halberd

Liche Priest 130
Dispell Scroll

39 Skeleton Warriors HW/SH Mu/St 176
39 Skeleton Warriors HW/SH Mu/St 176
29 Archers 172
45 Skeleton Spearmen La/sh FC 272
5 Light Cav 70
5 Light cav 70
5 Light Cav 70

3 Swarm Bases 120

1 Heirotitan 175
1 Casket of souls 135
2 Screaming Skull Catapults 180

It clocks in at just under 2500

I’ve suggested over, and over, and over, to my friends, and even on here: I feel like I need to sacrifice a unit of chariots early to go after my opponents game breakers. If I sacrifice a unit of chariots, but kill my opponents BSB, I’ve reasoned that it was probably worth it at some point. Same goes with a wizard. Well, this list does the same thing, without the fuss of losing my own models.

The lore of death does 2 things well, it kills characters, and synergizes with the Khemri list very well. Just stay away from Dreadknight, and stay away from Purple sun, and all the rest of the spells are worthwhile in this list.

When using Arkhan in this list, there are a couple of things to remember. You intend to use your dispell scroll to create an oppresive dice advantage early on in the game, so you can store a few dice, and hopefully end up with some 12/5 power dice advantage. Read his items carefully, the book doesn’t add +1 to his levels, it makes him level 5 all the time. Even if he does lose the spells from a mis-cast (not gonna happen often in this list) he’s still pimping a +5 to cast. Couple him with a Heirotitan and you’re at a +6 to +8 to cast all of the spells in your list. Which means you can 2 dice spam a bunch of spells pretty reliably.

The mentality is simple. Early on in the game you spam Arkhans spells to off characters, and then you use that advantage late game to run everything off with Doom and Darkness’d units being barraged by Screaming Skull Catapults.

The Tomb Herald woundsoaks any LOS rolls you botch.

The level 2 liche priest is there to use dice to buff your own units. You figure, rolling 2 dice you should roll 1 of the 1-3 buff spells and one of the 4-6 high spells. Drop the high spell for the movement spell so that you can have a bubble of healing love, along with hopefully the 5+ ward-save, or multiple attacks.

The Light cav have a triple purpose, going after war-machines (if they are able to loldwarfs) becoming sacrificial speedbumps if they need to keep the enemy at length for a few more turns , and chasing down any units that decide to run off once your army starts clicking with the -3 and skulls routine. As the list tightens up, they may add a champion and go to 6 big, (because if you line dance of doom with a champion in front, you get 2 guaranteed rounds out of combat unless your opponent has some sort of additional mechanism for combat res that you don’t know about).

The army isn’t set in stone either. This list just does a bit of everything.

Doom and Darkness plus the Death Mask on a king in a chariot makes for some fun times

Doom and Darkness plus the Herald Nekaph also makes for some fun times

I had a Warsphinx in the list as I was building it as sort of a living shield for the Heirophant… As long as the cannonball doesn’t out-right kill it, the c-ball stops, if the warsphinx makes it into combat, that’s just butter.

Taking Arkhan, and a lvl2 death wizard helps guarantee that the l2 has the purple sun. Throw the l2 on a horse with the scrolls, and you can have a nasty unit lobbing purple suns down your opponents battle-line until the cows come home, or he dies to a horrible IF ‘incedent’

heh

Ramhotep

So his special rule confers frenzy to a unit.  There are provisions within his rules that say why a unit can lose frenzy, losing a combat is not one of them.  That would mean that the unit has frenzy permantly as long as Ramhotep is alive in the unit.  That’s nice.

misguided lists (mgl) to many chiefs, not enough indians

Shamelessly stolen from another forum where I belong, without the authors permission.  This is not to embarass the author, but rather to point out what I think are pretty serious mistakes as far as list building 101 is concerned.  I intend to do this for every list I run across that just screams “lolwut”.   

Here is my first draft of my TK army list. Let me know what you think.

High Queen Khalida

Tomb King- Enchanted shield, Destroyer of Eternities, Dragonbane Gem

Tomb Prince- Shield, CHariot, Dragon Helm, Ironcurse Icon, Gold Sigil Sword

Lich Priest- Hierophant, Lore of Nehekhara, Lvl 2, Earthing Rod, Terrifying Mask of EEE!

Lich Priest- Lore of Nehekhara, Lvl 2, Dispell Scroll

Tomb Herald- BSB, shield, Standard of the Undying Legion Skeleton

Archers x 31

Skeleton Chariots x 5- Full command, Banner of Eternal Flame Skeleton

Warriors x 20- Spears, Lt. Armor

Tomb Guard x 22- Full command

War Sphinx- Fiery Roar Casket of Souls

The plan is to put Khalida in the archers (of course), the Tomb King and Herald in the Tomb Guard unit, the Tomb Prince rides with the chariots. The Lich priests are going to float, by themselves or I might place them in a unit (maybe one in the TG unit with the king and herald).

After looking through the entirety of the list, I see a couple of glaring problems that a Kings list just should not have at 2500 points.

1)  That is quite possibly the fewest number of units i’ve ever seen in 2500 points.  This creates a few unique problems, the fewer units you have, the more devastating, a well played army killer can be to your legions.  So you either need more units, or more magic defense. 

2)  So Many Heroes!  He has so many dudes to lead the army, he has no army to lead!  While one and 2 go hand in hand, the problem is:  When you lose a unit, the loss is catastrophic, because it’s also going to include a bunch of points from the characters you had riding shotgun in the unit.    The problem is this:  Sure the front of the unit wrecks face, but it only kinda wrecks face…  So many heroes out there can be tooled up in such a way so that your King may not even survive long enough to strike!

Not only that, but lets say you get into a grindfest where you are both losing about an even number of models out of the front of each unit, he’s got FAR more units than you, and can flank you, and really take you down a peg or two.

3)  Khalida.  The Break Even point for Khalida is 61 skeletons, 40 is the absolute bear minimum when considering efficiency for points spent.  Bring the skeleton bunker up to that number.

4)  No disruption units.  Tomb Kings armies depend on disruption.  Carrion. Light cav, heavy cav, are all brilliant at dealing with breaking up battle-lines, and preventing charges where the need arises.

5)  No war-machine hunting units.  Apophas is good, Swarms are great, scorpions are meh (they are great if your opponent doesn’t have a cannon), Sepulchre stalkers are amazing if a tad over priced for that role unilaterally, Cavalry is also really good,  Carrion do the job, but are slow to the mark.  To put it lightly, if you want yoru big stuff to survive, you have to deal with his “big stuff killers”

6)  Allowing a Liche Priest to “float around on his own” is not conducive to resisting crumbling by turn 2.

Sadly, one of the things I’d like to do with this article is to direct the player in a way to help tighten up the list.   It’s sad, because I honestly don’t think this list can be tightened up.  The entire philosophy of the list needs to be re-thought before any directive advice can be given.

sunday, sunday

There are 2 days out of the week I get the opportunity to get my hammyfix in.  I get to play on Sundays, it’s mostly a 40k crowd at the sunday gaming session.  On tuesday, we do a sort of evening fantasy league.  Normally I have to pick one, and skip the other.  This week I get to go to both!  Hooray!

Today I played a competitive game against one of the best players in our area, running a Blood Angels list.  I play ‘nilla Marines, and I’m not very good at them.  I try to use some of the lists as put forward by Yesthetruthisstupid.com because, to be honest, that guy only does one thing well, and that’s put together 40k lists.  His lists, though, are designed to table people through efficiency.  I just don’t see them doing very well here against the more solid players of our core group, just because there are certain things I don’t have an answer for with his lists.  That having been said, I probably don’t play them right, but that’s his fault for not making it pretty clear how to play the lists.

I also got an opportunity to play one of our youngbloods.  His father was kind of a dick, acting like me playing the kid was some sort of favor to him.  First off, thank you for being willing to drop your child off to play in the 1000 point game we played, he had a good time and we rolled some dice.  Second off, fuck you for being willing to let some guy you don’t know baby-sit your kid.  He said to me “My son’s tried to teach me how to play, but I just don’t get it”  No, sir.  You just don’t care.  You’d rather drink beers and go fish, or fuck some girl during your obvious mid-life crisis.  Hopefully you don’t ruin the kid on the game..  This game needs more like him, and quite honestly, your kid is #1, if he likes to do it, and he wants you to do it, fucking cynch the belt up and do it.  I don’t give a shit if your 8 year old boy wants to dress up like a girl and serve you tea, he’s in his element and exploring, you sure as shit should play along.

I made a bunch of tactical errors, so the kid would have a good story to tell his dad, I used some assault marines to assault into his terminators, and promptly got wtfpimped.  I tried to put myself into a position so he could wipe me out and win the game, but if he doesn’t want to do it, I can’t make him…(he ran scared with his terminators all game, even though I just hung one of my tac units on an objective begging to be charged and annihiliated.)

In the game I played against the BA player, I felt like I had a good plan, and then the dice just wouldn’t co-operate.  I wanted to crack his transports and kill the shit inside..  The “cracking the transports” part just wasn’t doing the job…  I was pretty pissed.  I usually don’t get mad at 40k but I was livid that I put together a plan that should have at least had a SHOT at winning, and then this guy just shrugs off like 5 melta-gun shots.

finecast

So, apparently GW’s finecast mini’s melt in direct sunlight, seem to be consistently mis-packed, and have more bubbles than a fish-tank.  Just another missed opportunity I guess.